< class="breadcumb-title">Previous game
Previous game

Previous experience in tactical video game development

#Zero

A first project that shaped Phobos Games

Before focusing on the development of Sync Tactics, our team worked on a playable FPS prototype with tower defense elements called Zero, with the aim of exploring mechanics, testing ideas, and laying the stylistic foundations for the current game.

It combines strategic, tower defense, and first-person shooter elements. Build your empire: face numerous challenges and find the right strategy to win.

From prototype to solid project

Thanks to this preliminary phase, Sync Tactics was not created from scratch. The team already had a functional foundation, experience in tactical level design, internal testing, and early validation of its value proposition.

This prior learning has allowed us to accelerate current development while maintaining a realistic, organized, and results-oriented approach.