Phobos Games is a small independent studio made up of three developers with complementary technical and creative profiles. Our mission is clear: to create tactical video games with innovative mechanics and a solid gaming experience.
With organizational autonomy and a clear vision, we seek to offer games with low development costs, high playability, and an accessible approach to cooperative multiplayer.
United by a common vision, we work with agility, autonomy, and a strong focus on innovation within the turn-based tactical strategy game genre.
Our goal is to create deep, modern, player-centric gaming experiences, as demonstrated by our current project: Sync Tactics.
Manuel Pezzera
Lead Game Developer
Responsible for the main programming of the game, mechanics design, and overall gameplay structure. His experience as a developer is key to achieving smooth and balanced gameplay.
Alberto Clarari
3D Modeler and Environmental Artist
Responsible for the visual design of the environment, 3D modeling, and overall artistic style of the project. He brings aesthetic cohesion and visual clarity to the Sync Tactics universe.
Federico Spinardi
Game Designer and Backend Engineer
Designs game systems and manages backend infrastructure, especially for the multiplayer component. His technical approach enables a connected and stable experience.
Designs game systems and manages backend infrastructure, especially for the multiplayer component. His technical approach enables a connected and stable experience.
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